Author: David Bear
REALM OF DOOM ANIMATION
Forest of Doom a retro success!
If you had told 14 year old ME that the D&D style game I was hacking together on the original 4K TRS-80 Colour Computer would one day sell well over 100 copies I would have been thrilled to no end! Yeah, it took 40 years to get to that point, but STILL! http://fod.gracenote.ca
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ForestOfDoom
Real Hardware testing on Coco3 and Coco2
Most of the recent development for Forest of Doom has been on a Coco3 emulator with occasional tests on a real Coco3. Today, I setup a Coco2 (and was horrified by the quality of the video output…but that is the Coco2 for ya) and found Forest of Doom running just fine!
Teaser Trailer Two: Forest of Doom
Teaser Trailer One : Forest of Doom
Another DEATH screen
“The Medusa’s ugliness turns you to STONE!”
Continuous music idea nixed
After converting some routines into Machine Language I tested the CoCo2 music player by Simon Jonnason. Unfortunately, the game performance, while slightly better, was still not sufficient. Had this been a CoCo3 game it would have been easy, and while it is tempting to move to the CoCo3, I want to leave Forest of Doom […]
Machine language routines using Structured Code!? On a CoCo?!
In January 1985, T&D Subscription Software mailed out a cassette (#31) with my game GRID RUN (super thrill for me to see my game distributed!) . On that same cassette was something called “Structured Compiled Language”, which boasted BASIC-like syntax and would compile to the “Holy Grail” of MACHINE LANGUAGE! I was initially excited, but […]