Reward Screen

While it was possible to win Forest of Doom in its original incarnation, the screen consisted of the simple text, “You Won! Congratulation!” and a “Play Again?” prompt. Not very exciting. I just finished the mechanics of a semi-graphics reward screen, similar in quality to the Title screen, along with some heroic music for the hardy […]

Old school Semi-graphics with a high-tech tool

The title screen of Forest of Doom was FUN to make!  Tedious? I guess, but I loved feeling like a teenager again as I worked on it.  Yeah, I stayed up WAY too late doing it, just like a teen.  (Didn’t feel like a teen the next morning, though…) The Coco manual has a page […]

Genesis of: Forest of Doom

Only the bravest souls enter, only the most cunning return! Defeat innumerable monsters to ransom the king’s sceptre, stolen by the evil wizard and kept deep in the Forest of Doom.  Your sword, shield and wits are your only allies – pray you find a magical Inn as your only respite! D. Bruce Moore began […]