Retro-fitting an old game with NEW AUDIO

I was, I think, 16 years old when I wrote “SpaceLab”. It had problems (spelling mistakes, poor gameplay) but also good ideas which launched me into bigger and better code.

I have tweaked the gameplay and some graphics, but the biggest change was incorporating the CoCoMp3 to play ambient sounds and music during the game – now you can hear the eerie sounds of the space station as you explore and soundscapes for other locations. The experience catapults the User into another realm!

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