After converting some routines into Machine Language I tested the CoCo2 music player by Simon Jonnason. Unfortunately, the game performance, while slightly better, was still not sufficient. Had this been a CoCo3 game it would have been easy, and while it is tempting to move to the CoCo3, I want to leave Forest of Doom as a CoCo1/2 game as it was originally designed.
I will still use the ML routines already created, but will move on with bug fixes and maybe a couple more features (yeah…feature-creep)!