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Tandy Colour Computer

Author: DBM

CoCoMp3 Project

Posted on July 1, 2024November 18, 2024

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CoCoMp3 Circuit design sit-down

Posted on May 5, 2024November 18, 2024

CoCoMp3 Case Design Ideas

Posted on March 27, 2024November 18, 2024

Tribute to Steve Bjork

Posted on December 23, 2023November 18, 2024

Online SHOP

Posted on September 12, 2017

Real Hardware testing on Coco3 and Coco2

Posted on September 10, 2017September 10, 2017

Most of the recent development for Forest of Doom has been on a  Coco3 emulator with occasional tests on a real Coco3. Today, I setup a Coco2 (and was horrified by the quality of the video output…but that is the Coco2 for ya) and found Forest of Doom running just fine!

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Teaser Trailer Two: Forest of Doom

Posted on September 8, 2017July 1, 2024

Teaser Trailer One : Forest of Doom

Posted on August 8, 2017September 8, 2017
Medusa

Another DEATH screen

Posted on June 29, 2017November 18, 2024

Continuous music idea nixed

Posted on June 24, 2017June 24, 2017

Machine language routines using Structured Code!? On a CoCo?!

Posted on June 15, 2017November 18, 2024

In January 1985, T&D Subscription Software mailed out a cassette (#31) with my game GRID RUN (super thrill for me to see my game distributed!) . On that same cassette was something called “Structured Compiled Language”, which boasted BASIC-like syntax and would compile to the “Holy Grail” of MACHINE LANGUAGE! I was initially excited, but […]

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Reward Screen

Posted on May 12, 2017May 12, 2017

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