Continuous music idea nixed

After converting some routines into Machine Language I tested the CoCo2 music player by Simon Jonnason.  Unfortunately, the game performance, while slightly better, was still not sufficient.  Had this been a CoCo3 game it would have been easy, and while it is tempting to move to the CoCo3, I want to leave Forest of Doom as a CoCo1/2 game as it was originally designed.

I will still use the ML routines already created, but will move on with bug fixes and maybe a couple more features (yeah…feature-creep)!

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